Load MovingAI scenario files.
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#include <ScenarioLoader.h>
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void | loadMap () |
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const std::vector< std::vector< char > > & | getMap () |
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Load MovingAI scenario files.
◆ getMap()
const std::vector< std::vector< char > > & Scenario::getMap |
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◆ loadMap()
void Scenario::loadMap |
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◆ operator<<
std::ostream & operator<< |
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std::ostream & |
stream, |
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const Scenario & |
s |
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friend |
◆ filename
std::string Scenario::filename {""} |
◆ goal_x
unsigned int Scenario::goal_x {0} |
◆ goal_y
unsigned int Scenario::goal_y {0} |
◆ id
unsigned int Scenario::id {0} |
◆ map_height
unsigned int Scenario::map_height {0} |
◆ map_width
unsigned int Scenario::map_width {0} |
◆ mapName
std::string Scenario::mapName {""} |
◆ optimal_length
double Scenario::optimal_length {0} |
◆ start_x
unsigned int Scenario::start_x {0} |
◆ start_y
unsigned int Scenario::start_y {0} |
The documentation for this struct was generated from the following files: